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4 Player co-op zed-hunt Madness!

Devblog #12

The time has come folks, Zedfest is officially out on Early Access! Do you have what it takes to survive in the goriest game show ever created? Invite your friends and start spraying the walls and floors with Blooood! Good luck, contestant!

Devblog #11

Hello fellow Zedfesters! Wow you can’t imagine how many things have been added and bugs fixed in Zedfest lately! First and foremost, I am confident enough to tell you about a release date! Well, not a date but somewhere in Q1, most likely in Februari 2021! So make sure to cancel all plans for February,…
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Devblog #10

Hey everyone! Devblog time! I haven’t updated the blog for a while, but Zedfest have seen lots of updates and fixes since the last Devblog. Everything from cheat codes to upgrading the Ingame store to something much better and easier to navigate. We’ll start with the Ingame store. That is the store that pops up…
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Devblog #9

A lot of things have happened with Zedfest since my last Devblog. Not only have features been implemented but gamebreaking bugs have been sorted out and a lot of optimizations has been done to further enhance the player experience. Melee weapon system, different kind of throwable explosives, Dual wielding weapons, weapon recoil and so much…
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Devblog #8

In my last Devblog I mentioned my wish to have a Replay-system/cinematic-like system in Zedfest, and that is what I just recently have implemented into the game 🙂 . When you are ingame, you may choose to record your session. Once you are done killing/slicing and punching Zeds you can watch the session again from…
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Devblog #7

A couple of fairly large features have been added into the game in in the past month. With the first one being the ability to upgrade your loadout. What I mean with that is that you can buy for example a Uzi for the Assault class. Now you own the base, lvl 1 Uzi. For…
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Devblog #6

Hello everyone! A long time has passed since I updated the blog. But quite a few things have been added/updated and fixed in Zedfest the last couple of months. So each map have their own type of bosses, I’m aiming for 2-3 different bosses for each map. Say for example you have selected that you…
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Devblog #5

Hello! Long time no see! I have been away for some time so updates regarding the game has been lacking. Anyway. I found the name Zed Huntdown a bit too near another game-name. So I came up with a new name that I think fits the game much better, Zed Fest. I sat in Photoshop…
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Devblog #4

I have been working on alot of different things in the game lately. One of them is the Leveling system.You earn XP by killing Zeds or open lootboxes. When you level up you earn 2 different types of currencies in which you can use to purchase characters and class-perks from the menu. You can buy…
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Devblog #3

I’ve been working on the Inventory system lately. I used a ringmenu for the weapon selection earlier (think GTA/Farcry), but decided to scrap that and go for a Battle royale inventory-style, I think it fits my game better and is an easy concept for the player to understand. You can swap and drop your weapon…
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